AI Battle Royale Test #3 | Little Planets DevVid #11 - Video
PUBLISHED:  Mar 12, 2017
DESCRIPTION:
Changes:
Added Colours for ships,

fixed major bug with pathfinding which resulted in random movements if planets were more than 1 away,

also added a number above planets to represent the urgency of help needed (1000 = calling for help,

then should count backwards down line of planets, ships should travel up the numbers to get to the "front line"),

removed limitation of AI movement, now 100% controlled by human-like reaction timers,

AI can now set a route for ships to travel down which will NOT effect the AIs reaction time as controlled by the same timer that controls the players route,

Should be major performance difference (probably only noticable on very very low end machines) - before the AI would constantly request sending ships even if it failed (also effecting their reaction time) now will only request if reaction time allows AND if the request fails (ie not enough ships to send more) the reaction timer will not reset - if ships are spawned the reaction time will be reset),

added option to enable beacons of gondor on the main menu (should only work on AI only battles),

Fixed a major bug which meant help would never be called for certain planets, now all planets should be able to enable beacons,

AI will now keep enough units to defend and send maximum possible (Excluding those needed to defend) to attack a planet,

Fixed bug where AI would attempt to claim a planet after the enemy moved ships from that target towards the AI planet (aka ignoring the incoming ships) should now take the incoming ships into account.
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